Friday, January 14, 2011

Year 2 - AutoCAD 2009 3D Drawing and Modeling

Jackson S.
Architecture 12
November 17, 2010
AutoCAD 2009 3D Drawing and Modeling


Chapter 1: 3D Foundations

-In this chapter, AutoCAD 3D is introduced. New tools in 3D are discussed and the 3D Modeling Workspace is explained. The ribbons (tabs which hold commonly used 3D tools) are shown in detail. Also, basic 3D viewing tools and 3D navigation is practiced.
Finally, there is an introduction to the UCS or User Coordinate system.
-Assignments: 3D navigation around a building is practiced (10 min) and the User Coordinate System is used. (10 min)


Chapter 2: Simple Solids

-This chapter introduces the concept of solid primitives and shows ways to create and modify them. Solid primitives are the most basic form of solids. They are comparable to building blocks. There are many different types of solids. Some of which include, pyramids, cubes, spheres, and wedges. Composite solids are also discussed. Composite solids are used when you might want to put a hole through a solid or join two solids to make one object.
-Assignments: Assignments in this chapter are varied. You work with primitive solids building a skyline, and a sign post (30 min). Next, composite solids are utilized. 2 projects are completed in which a façade puzzle and a machine part are constructed (60 min)


Chapter 3: Creating Solids & Surfaces from 2D Objects

-Instead of spending many hours creating complex objects using primitive shapes, use the easier method of creating 3D shapes from 2D objects. In the first part of this chapter, you learn very important commands such as extrude and sweep. In the second part of this chapter, you learn how to use the commands: revolve, polyline, and subtract.
-Assignments: Practices in this chapter help emphasis the ease at which these commands can be utilized. You create extruded solids and learn how to extrude along a path (20 min). Then, you create swept solids (20 min); revolve solids around surfaces (10 min), and loft solids and surfaces (10 min).


Chapter 4: Modifying in 3D Space

-In this simple chapter, you learn how to use 3D grip tools to move and rotate in 3D space, use Align, and 3D Align, as well as 3D Move, 3D Mirror, and 3D Array on objects.
-Assignments: You will use 3D grip tools to move, rotate, and put together an assembly of parts (30 min). Next, you will align multiple parts to complete a bracket part (10min). Then, in your first real project, an architectural gallery is created using solids build from profiles and paths.


Chapter 5: Advanced Solid Editing

-In this chapter you will learn how to edit compounds of solids using grips, edit faces of solids using the solid editing tools, and place fillets and chamfers on solids. Editing faces of solids comprises of a multitude of commands including Offset, Move, and Taper.
-Assignments: In these practices, you create, and edit components of solids, as well as editing, rotating, copying, and deleting faces on a solid (40 min). Then, in the next practices, you practice applying fillets to objects. For a mechanical project, a bracket is created.


Chapter 6: Additional Editing Tools

-In this chapter you learn how to create a shell of a solid, imprint edges on a solid, slice a solid, and convert objects to surface and solids. A shell is a very important component of most 3D models. Also, another way to create a complex solid is to create the solid and then slice off a part of it. This comes in handy when working with mechanical parts. Converting objects to surfaces is useful when transferring 2D drawings to 3D. Then, another solid object editing command, PressPull, is the easiest was to convert a 2D object to a solid.
-Assignments: Many different solid editing commands are practiced, and 2D objects are converted 3D objects (20 min). In a Mechanical Project, a connector is created. (30 min)


Chapter 7: Refining the View

-In this chapter you learn how to create and view sections, create perspectives using cameras, manage views, and animate views using ShowMotion. Commands such as SectionPlane, and blocks are used, as well as inputting cameras into models. In another practice, you modify existing views and update them with visual styles and Backgrounds in the View Manager. Animating is a breeze with ShowMotion.
-Assignments: Working with cameras is practiced (20 min), Views are managed in 3D (20 min), and drawings are animated with Show motion (30 min)


Chapter 8: Visualization

-In this chapter you learn how to create visual style, add materials to objects, do sun studies, set up lights, and render using basic tools. Visual styles are different ways to view models as you work on them, while materials are different textures in drawings. Lights add a realistic view of an object whether indoors, or outdoors. Rendering allows a high-def version of a model to be presented to an audience.
-Assignments: Different visual styles are practiced (20 min). Then, materials are used (20 min). The implementation of light sources and sun is practiced. Then, rendering concepts are explained (10 min).


Chapter 9: Working Drawings from 3D models

-In this chapter you learn how to create multiple viewports, create 2D views from 3D solids using Solid View, Solid Drawing, and Solid Profile commands. Also, you create technical drawings using Flatshot.
-Assignments: First, you practice creating multiple viewports (15 min). Then, you create 2D views from 3D solids (15 min). In a Mechanical Project a Saddle is created and then plotted. (25 min)


Chapter 10: Working with the User Coordinate System

-In this chapter you learn how to use the UCS, including setting up the UCS icon, moving the UCS Origin, picking three points to establish a UCS, using the UCS X, Y, and Z options, and saving a UCS by name. The UCS is a powerful tool to help you draw objects on a temporary plane. Many drawings are made up of several planes.
-Assignments: In these assignments, you use the UCS to create solid objects (20 min), the X, Y, and Z commands are practiced (20 min), and you work with named UCSs. (10 min)




AutoCAD 2009
3D Drawing & Modeling
Student Guide (rev. 1.0)

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